
The money can be spent on food, which in turn increases his energy. To earn money, Usagi can gamble at inns along the path and collect coins from slain enemies. Conversely, attacking priests or unarmed characters or even drawing his sword in front of them reduces it (besides turning them hostile). Good deeds include killing armed opponents and donating money to peasants and priests. If Usagi's karma drops to zero, he will perform seppuku. The scoring system is based on karma doing good deeds raises Usagi's karma, and doing bad deeds reduces it. There is also a sword training level, with bales of hay instead of enemies. These opponents frequently disguise themselves as harmless peasants, villagers or priests.Īlthough progress is always left-to-right, there are branches along the way that allow some gameplay liberty.


Usagi is often attacked by bandits and enemy ninja. The game is a sideways-scrolling adventure, where Miyamoto Usagi has to defeat opponents in sword fights, and also have encounters with other characters (also anthropomorphic animals), for example priests, who usually carry a cane and utter Zen Buddhist kōans, such as " if you see the Buddha on the path, kill him".
